Goliath Beetle
BeetlesThe biggest, buffest beetle
Goliath is primarily used in a Goalie position. It is able to stop balls easily and has strong abilities but lacks mobility when it does not have a ball.
On-Ball Ability: Dungball Vault
Goliath Beetle launches forward in an arc and drops the ball. (25s cooldown)
This is commonly followed up with some other tech to regain control of the ball but with additional speed gained from the vault. Two ways you can regain control of the ball is to instantly do a Headbutt Grab or Ground Pound and then grab.
Off-Ball Ability: Brace for Impact
Goliath Beetle braces for impact for approximately 3 seconds, and any beetle or ball that touches the shield will get repelled away very fast. (25s cooldown)
This is primarily used to defend against a shot on net. It is useful especially when there is multiple attacks in a row so you can defend against the first with a headbutt, block using offball against a second while headbutt is on cooldown, and then defend again with headbutt. It can also be used offensively to re-shoot the ball at the net when the defender tries to headbutt it away.
Passive: Ground Pound
Instead of gliding, Goliath ground-pounds, releasing a shockwave that stuns enemies.
This passive severely reduces the off-ball mobility of Goliath as it replaces the ability to glide. However, it is extremely good to mess with enemies to then steal their balls or prevent them from using tech.
Skins
History
- P.0.0 - Added Goliath Beetle
- D.0.0 - Goliath offball changed to be a wall that lasts for 3 seconds instead of using charge to extend arms out and jump while being used. This buffed the size of the block a large amount but puts it fully on cooldown after use.
- D.2.0 - VFX Tweaks. Fixed wall hit registration.
- D.3.0 - Fixed goliath spam parry. Removed CSS for good.
- D.4.0 - Fixed ground pound on sheer face not falling down.
- D.5.0 - Goliath now shows Wing Trails while groundpounding.
- D.6.0 - Nerfed Goliath beetle shield bash tech (it doesn't add any new force, it only redirects.) Goliath beetle parry now only flips players camera's around if they are going above a certain speed threshold. Goliath can now use its on-ball ability while aiming. Fixed Goliath beetle's parry aim direction being based on current camera direction instead of initial camera direction. Improved Goliath beetle parry VFX.
Beach
/beach
A large beach themed map
Celest
/celest
Crater
/crater
A nature-based map with a center pit and tree stumps
D.2.0
/d-2-0
The Lab Update
D.3.0
/d-3-0
The potato update
D.4.0
/d-4-0
The gambling update
D.5.0
/d-5-0
The hat update
D.6.0
/d-6-0
The longhorn update
Dolphin Dive
/dolphin-dive
A piece of tech for Goliath Beetle to gain speed
Froskesko
/froskesko
Getting Started
/getting-started
A guide on getting started with Beetleball!
Momentum Transfer
/momentum-transfer
Transferring momentum into momentum with a ball
P.0.0
/p-0-0
The Playtest Update
P.2.1
/p-2-1
Shield Bash
/shield-bash











