Collector
BuildingsCollects nearby resources with bee drones
The Collector automatically gathers nearby natural resources.
Coal
/coal
A fuel mined from Coal Rocks
Cobalt Ore
/cobalt-ore
A cobalt-bearing ore mined from Cobalt Basalt on Tyria
Collector Efficiency
/collector-efficiency
Adds a 10% extra-yield chance per level
Collector Efficiency +10%
/collector-efficiency-10
Increases collector efficiency by 10%
Copper Ore
/copper-ore
An ore mined from Copper Rocks
Iron Ore
/iron-ore
An ore mined from Iron Rocks
Stone
/stone
A basic resource mined from Rocks and Basalt Rocks
Uranium Ore
/uranium-ore
A radioactive ore mined from Uranium Basalt on Tyria
v0.10.1.1
/v0-10-1-1
Skateboard audio, resource linking, present, and Tyria visual fixes
v0.14 - Gastardly Industry
/v0-14-gastardly-industry
Opis industry, power protection, and advanced automation buildings
v0.14.0.0-ex2
/v0-14-0-0-ex2
Opis, lightning hazards, land tiles, and Radio Waves
v0.14.0.2
/v0-14-0-2
Building collision and blueprint menu fixes
v0.15 - Cutting Edge Accoutrements
/v0-15-cutting-edge-accoutrements
Quests, Creative mode, artifacts, cosmetics, and building additions
v0.8 - Early Access Launch
/v0-8-early-access-launch
Full controller support, new languages, rain, and Early Access additions
v0.8.1.0
/v0-8-1-0
Decorations, speaker playback, the automation minimap, and localization updates
v0.8.2.0
/v0-8-2-0
Storage Hub, roll cooldown feedback, tiered research, and flashlight audio
v3.0
/v3-0
Expanded save management, hotbar controls, progression changes, and multiplayer fixes
v5.3.0
/v5-3-0
Weapon-ready feedback, automatic filters, conveyor indicators, and extensive quality-of-life fixes
v6.2.0
/v6-2-0
Batteries, performance options, enemy health bars, and power balancing
v7.0.0
/v7-0-0
Space Hub, procedural terrain, key rebinding, and underground conveyors
Wood
/wood
A basic resource harvested from Trees
