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v0.10.1.0

Patch Notes

Resource generation, bee behavior, and performance improvements

History

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HistoryRevision from Updated 13 days ago - Ategon

Starground v0.10.1.0 was released on December 19, 2024 as a stable release in the Early Access v0.10 update series.

Resource Generation

  • Eliminates all lag spikes for any map size
  • Removes the need to despawn resources
  • Makes it easier for bees to mine smarter
  • Reducing the number of multiplayer spawner and synchronizer packets
  • Making it so resources no longer need to be saved and loaded like other buildings

Additions

  • Introduced red backgrounds to item slots that either don't have a required item, or have an incorrect item
  • Introduced info to items about where they are crafted
  • Introduced the ability to hover over placeholder items and get their info
  • Introduced the rubber ducky
  • Introduced skateboards
  • Introduced a parent class for bounceable objects
  • Introduced a parent class for vehicles
  • Introduced christmas trees
  • Introduced cookies
  • Introduced candy canes
  • Introduced present decorations
  • Introduced the Resource Processing Research
  • Introduced the Wood refining research
  • Introduced the snowman decoration
  • Introduced the "Toys" research
  • Introduced an option to change the top left health bar transparency

Changes

  • Adjusted the day indicator to include the word "Day" to avoid confusion
  • Adjusted "Steam" in the multiplayer popup to "Steam™" to prevent the key from being translated
  • Changed the game so boats on Tyria don't have water in the sprite or emit trails
  • Changed the game so players automatically dismount their vehicle when using the starlauncher
  • Changed the game so bees are smarter when mining (they will always target a different resource instead of one that's actively being mined)
  • Adjusted and improved the loading sequence, so that buildings are created after the world generation
  • Changed the game so the joining game screen will always appear for both clients and hosts
  • Raised the default resource cap from 256 to 384 (adjusted for map size still of course)
  • Changed the game so beach balls float away when underwater
  • Changed the game so resources in dungeon resource rooms now respawn
  • Adjusted Pinhoo's name in the credits
  • Lowered the cost of 10 steel in Solar Panel to 5
  • Moved the recipe for slag processing, depleted uranium, and nuclear waste reprocessing into the resource processing research
  • Moved the beach ball into the toys research
  • Changed the game so research buttons turn green when the research is complete
  • Refreshed the translation sheet

Fixes

  • Corrected a problem where Electric Furnace did not consume power
  • Corrected a problem where diadematuses spawn in the first dungeon
  • Corrected a problem where all of the debug info was the same number
  • Corrected a problem where fuel amount was not synced on multiplayer for recipe buildings
  • Corrected a problem where ovens did not have a description
  • Corrected a problem where players were on the minimap when in other regions
  • Corrected improper calculations with minimap drawing, correcting multiple issues
  • Corrected a problem where the maximum pressure pump size was actually 499 instead of 500
  • Corrected a problem where you could not exit boats on Tyria
  • Corrected depth issues with Tyria ruins
  • Corrected a problem where traveling to another location while in a vehicle could crash the game
  • Corrected a problem where Spore didn't have poison resistance and killed himself because of it
  • Corrected a problem where extremely large navigation regions caused lag on the second dungeon level when Mini-Diadematuses spawned, or Moonshroom from Spore
  • Corrected a problem where purifier buildings didn't have a description key
  • Corrected a problem where you couldn't select the bottom-most recipe on controller (thanks juliobass87!)
  • Corrected a problem where planets were unable to be selected properly on controller (thanks juliobass87!)
  • Corrected a problem where underground Conveyor could not directly add items into a Splitter (thanks ghimki5!)
  • Corrected a problem where Mover would instantly transport items, and would visually appear to duplicate them (thanks Ryūjin!)
  • Corrected a crash that can occur when loading a very old save with the old toolbar format
  • Corrected a problem where terrain was sometimes incorrectly set back to water in the center of the map (thanks PhoenixRising!)

Optimizations

  • Enhanced performance of autotiling on Tyria
  • Lowered the game's file size by 40mb by converting the nature ambience to an .ogg
  • Massively improved the performance of resource node spawning, eliminating lagspikes and improving various other parts of the game

Modding

  • Moved multiple functions and variables from Global into ModAPI for use in modding
  • Created the Vehicle and Bounceable abstract classes

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/539966570464542895