v0.10.2.0
Patch NotesNew teleport, item, player, and time console commands
HistoryRevision from Updated 13 days ago - Ategon
Starground v0.10.2.0 was released on January 6, 2025 as a stable release in the Early Access v0.10 update series.
All the commands available are:
- /tp - teleport to a location
- /give - gives an item and/or quantity
- /kill - kills the player
- /time - sets the current day time
- /noclip - enables/disables noclip
- /movespeed - changes player movespeed
- /zoomlimit - enables/disables the zoom limit
- /miningspeed - changes player mining speed
- /rain - start/stop rain
- /create - creates a scene that exists within the game files (be careful spawning on some kinds of scenes!)
- /help - gives a list of commands
Additions
- Introduced the ability to go through old chat messages with up and down arrow keys
- Introduced commands
- Introduced the tp command
- Introduced the noclip command
- Introduced the rain command
- Introduced the kill command
- Introduced the give command
- Introduced the movespeed command
- Introduced the miningspeed command
- Introduced the create command
- Introduced the help command
- Introduced the time command
- Introduced editable terrain
- Introduced the shovel tool
- Introduced land tile items
- Introduced the ability to rotate airlocks and storage interfaces to place them vertically
- Introduced the ability to purchase land tiles from the snail in the Space Hub
- Introduced a new resource clustering algorithm to make resources spawn in denser patches (and leave empty voids) instead of randomly or in a grid
- Introduced the terrain manipulation Research
- Introduced the ability to clear a second keybind by rightclicking it
- Introduced the new Sedna's Gift track to Tyria (thank you ace!)
- Introduced a world options menu to configure world settings on creation, or in-game (found in the options menu)
- Introduced the ability to add a modifier to a keybind
- Introduced infinite research for thumper speed
- Introduced smooth mining mode for controller
- Introduced a crosshair for controller
- Introduced unbinded keys to toggle smooth mining mode and hit first object
Changes
- Raised the size of the back button icon for the chat on controller
- Changed the game so the hotbar no longer overlaps on the chatbox on large ui scales, now that the chatbox size is dynamic
- Changed the game so V2 Tesla Coil placed in the water have a water sprite
- Lowered the cost of Better Automation and Clean Energy researches
- Changed the game so the "Consumes" and "Generates" tags are now colored, and removed the negative sign
- Changed the game so training dummies now save their face and sync it on multiplayer
- Made optimizations to game loading order, which will help with multiplayer connection issues
- Changed the game so rain splash particles fade in and out
- Redesigned the controls menu to convert from physical to regular keycodes, make controller binds more obvious and intuitive, and better convert from inputs to icons and text
- Made changes to the minimap to better represent shorelines and update dynamically with terrain changes
- Adjusted the minimap colors to increase contrast and readability for those with red/green colorblindness (in the future, we'll likely have colorblindness modes and/or customizable colors)
- Changed the game so the chat line edit now displays the binded key
- Refreshed the translation sheet
Fixes
- Corrected a problem where beach balls flipped their orientation depending on the direction they are hit
- Corrected a problem where beach balls rotated way too much
- Corrected a problem where non-power using buildings would cause the power tooltip to play
- Corrected a problem where tutorial tooltips were not translated
- Corrected a problem where ui scale was unchangeable on controller
- Corrected a problem where resources could sometimes drop multiple times at low FPSs, or with extremely fast mining speed
- Corrected a problem where skateboards could start to multiply your speed up to infinity, softlocking the player and teleporting them to NaNland (NaN coordinates)
- Corrected a problem where rotating a building could cause offset issues with 3x2 buildings like the grinder and refinery
- Corrected a problem where the "Created In" popup on items showed multiple of the same building
- Corrected a problem where Treadmill still worked underwater
- Corrected a problem where the metal tile sound effect would transfer to veridian
- Corrected a problem where Mover could access the wrong index, causing crashes on load and during play
- Corrected a problem where kickflips didn't sync on multiplayer
- Corrected a problem where the amounts of lost items on death would overlap the pause menu
- Corrected a problem where trees and rocks didn't drop their player-specific secondary items
- Corrected a problem where rain splash particles didn't work for clients on multiplayer
- Corrected a problem where tesla coils would not react to water changes, causing issues on load and allowing people to illegally connect tesla coils
- Corrected a problem where the hotbar selection ability on controller crashed the game
- Raised the initial thumper speed from 10 to 12 seconds
Modding
- Introduced the CanPlaceShore and BannedRegions tags to buildings
- Introduced a function to ModAPI to add commands
- Introduced the set_time function to ModAPI
- Introduced the set_rain function to ModAPI
- Introduced the add_command function to ModAPI
- Organized and better documented the ModAPI script
- Introduced the input_type_changed signal to Global
- Introduced the language_changed signal to Global
- Introduced the get_input_icon_path() function to Global (returns an icon for a given InputEvent)
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/526457214843486880
