Starground background

v0.11.1.0

Patch Notes

Fish sizes, pickup feedback, NPC voices, and fishing improvements

History

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HistoryRevision from Updated 13 days ago - Ategon

Starground v0.11.1.0 was released on February 23, 2025 as a stable release in the Early Access v0.11 update series.

Additions

  • Introduced an item pickup bubble
  • Introduced a "fish caught" state to the player once they catch a fish
  • Introduced sizes to fish (lies on a normal distribution)
  • Introduced voices to shop NPCs
  • Introduced NPCs that walk around the Space Hub
  • Introduced warning messages for mod compatibilities

Changes

  • Changed the game so shop NPC lines now progress instead of being visible all at once
  • Changed the game so fences and fence gates can be broken in one hit
  • Changed the game so large stack size items will instantly be picked up
  • Changed the game so shift click will take as many items as possible
  • Raised the wandering time for fish
  • Enhanced the animation for large fish
  • Changed the game so fish animate slower when not moving
  • Enhanced the animation for medium fish
  • Changed the game so player inventories save when joining through Steam
  • Refreshed translations
  • Changed the game so fish will go directly into your inventory as long as you have space

Fixes

  • Corrected a problem where the tree of wisdom could show up multiple times in the same dungeon, and way too often
  • Corrected a problem where fences played a stone sound instead of Wood when being broken
  • Corrected a problem where troughs were renamable
  • Corrected depth sorting issues with the fishing shop
  • Corrected a problem where the purchase button would not get disabled correctly in shops
  • Corrected a problem where items on the ground wouldn't update their count when picked up with a mining-laser
  • Corrected a problem where picking up an item from a mined resource node could permanently set its drop amount to 0
  • Corrected a problem where fishing line breaking didn't work on multiplayer
  • Corrected a problem where the game can freeze when joining through Steam and the connection fails

Optimizations

  • Slightly improved performance of Mover
  • Corrected a previous optimization related to disabling entity pathfinding when out of view
  • Optimized various networking-related functions

Modding

  • Introduced the add_recipe_entry function to add recipes
  • Introduced the add_region_entry function to add regions
  • Introduced the add_shop_entry to add shop items
  • Adjusted the effect tag to be an array called Effects
  • Adjusted add functions to always include an ID, and create functions to not include them
  • Introduced more documentation on variables and examples in ModAPI

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/538846371928607041