v0.11.1.3
Patch NotesDungeon starting rooms, brazier lighting, and inventory fixes
HistoryRevision from Updated 13 days ago - Ategon
Starground v0.11.1.3 was released on March 1, 2025 as a stable hotfix in the Early Access v0.11 update series.
Additions
- Introduced a starting room for dungeons
- Introduced lights to braziers
Fixes
- Corrected a problem where player inventories would be duplicated on load. Games saved since 11.1 will stop duplicating after being loaded and resaved one or two times. (thanks Duckerdoo!)
- Corrected a problem where using the starlauncher on multiplayer would not dismount players from skateboards (thanks Duckerdoo!)
- Corrected a problem where the create command did not work with multiplayer
- Corrected a problem where recipe selection messed up item slots, and could cause synchronization issues with multiplayer (thanks Duckerdoo!)
- Corrected a problem where the blacklist button on Mover would not sync on multiplayer, and players could not see each other changing it (thanks simonthegarnish!)
- Corrected a problem where boss doors would not turn red for clients
- Corrected a problem where dungeon doors on multiplayer were not updating (thanks simonthegarnish!)
Modding
- Introduced a signal that emits an ID for when an item is consumed by a player
- Introduced the add_player_ui() function in ModAPI to instantiate scenes into player UI
- Corrected a problem where loader.gd in mods would run after resource table defaults are configured
- Introduced in a dungeon room dictionary for modding. This allows you to specify a loot table ID for dungeon rooms, making dungeons way more moddable. Similarly, all dungeon rooms are now inside of loot tables
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/539972907011409189
