v0.12 - Depths Reborn
Patch NotesNew dungeon enemies, fishing rooms, artifacts, and combat content
HistoryRevision from Updated 13 days ago - Ategon
Starground v0.12 was released on March 13, 2025 as a stable release in the Early Access v0.12 update series.
New Enemies
- Antoid Husk, a basic shambler enemy that will eventually be moved to a new zone (next update)
- Moleshroom, a ranged enemy that pops up from underground in random spots in the room
- Peckii, a flying mosquito enemy that will circle around you, applying regeneration to other enemies
Additions
- Introduced a dungeon fishing room
- Introduced ranged weapons
- Introduced a ranged tab to the Tool Bench
- Introduced The Chumbo gun part
- Introduced The Season's Rite gun part
- Introduced the Blightbone gun part
- Introduced the pistol grip gun part
- Introduced the sniper scope gun part
- Introduced the pistol barrel gun part
- Introduced the rifle stock gun part
- Introduced the sniper barrel gun part
- Introduced the finger gun grip gun part
- Introduced the aviator sight gun part
- Introduced the Peckii enemy
- Introduced the Moleshroom enemy
- Introduced the Antoid Husk enemy
Changes
- Upgraded the engine to 4.4, greatly improving performance and overall stability of the game
- Brightened the red warning color
- Changed the game so incomplete Research now has red numbers
- Changed the game so the weapon recharge noise doesn't play unless a tool can be used
- Raised the light node limit from 64 to 256
- Changed the game so effects with shorter lengths will not override longer current effects
- Changed the game so all effects are cleared on death
- Changed the game so poison clouds will fade out
- Changed the game so poison clouds now apply an effect instead of it's own damage
- Adjusted the sprite for item cooldowns
- Changed the game so Mini-Diadematuses now no longer deal damage, but instead apply slowness
- Changed the game so Diadematuses now emit a poison cloud when a player is close by
Fixes
- Corrected a problem where effects that last 1 second do not apply their damage at the end
- Corrected a problem where space elevators didn't work
- Corrected a problem where Dreadcap was not immune to poison
- Corrected a problem where Space Hub NPCs would be saved, causing them to build up
- Corrected a problem where applying effects did not check for resistances
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/601898753190789577
