v0.14.0.0-ex2
Patch NotesOpis, lightning hazards, land tiles, and Radio Waves
HistoryRevision from Updated 13 days ago - Ategon
Starground v0.14.0.0-ex2 was released on July 9, 2025 as an experimental release in the Early Access v0.14 update series.
Additions
- Introduced lightning that will strike electrical buildings without proper protection
- Introduced a new automation planet called Opis
- Introduced a recipe to craft land tiles with stone
- Introduced track Radio Waves to Opis
- Introduced track Floating Memories to Opis
- Introduced track Waiting Room to the Space Hub
- Introduced track Arid Heat to Tephra
- Introduced track Sea Foam to the main menu
- Introduced hydrogen bombs
- Introduced asteroid Collector
- Introduced creative generators (only accessible through the create command)
- Introduced the explosionGriefing world option that disables explosions from breaking buildings and terrain (can also be included as a tag in dedicated servers)
- Introduced environmental modifiers to each building that change solar/wind efficiency
- Introduced wind turbines
- Introduced atmosphere collectors
- Introduced gold ore
- Introduced gold ingots
- Introduced voltrum ingots (gold and copper alloy)
- Introduced voltrum wires
- Introduced lenses
- Introduced microprocessors
- Introduced a building category for farming & husbandry
- Introduced the item info popup to Research requirements
- Introduced an info panel to recipes
- Introduced more info to regions in the starlauncher
- Introduced a dungeon room icon for challenge rooms
- Introduced a dungeon room icon for chest rooms
- Introduced a dungeon room icon for puzzle rooms
- Introduced a startup mod error menu that shows reasons for why mods did not load
- Introduced the big frog Battery
Changes
- Changed the game so research buttons now wrap their text in the research menu
- Lowered the cost of land tiles in Burgundy the snail's shop
- Adjusted the default zoom level to be more zoomed out
- Changed the game so the research command will now actually complete and process all researches without needing to start each one manually
- Changed the game so only files ending with .zip will try to be loaded as a mod
- Refreshed track Dark Side Of The Moon with a new mix
- Adjusted building menu ingredients to use a horizontal format
- Enhanced the appearance of focus boxes on UI to prevent them from getting cut off or extending past buttons
- Took out some old unused assets, decreasing the game's filesize
- Raised the size of the building menu
Fixes
- Corrected a problem where the show completed button would permanently hide completed research
- Corrected a minor issue where item slots would still be changing size after hovering and closing the inventory
- Corrected a longstanding issue where item slots would not become refocused when an item is dropped into a new slot
- Corrected a crash when trying to place a land tile on top of a building that does not have a valid building entry
- Corrected a problem where the highlighted button in the build menu was not saved properly after closing the menu
- Corrected a problem where clicking the mod button while already in the menu would duplicate your mods
- Corrected multiple issues with dungeon rooms not displaying the proper kind of room icon
- Corrected a problem where items with effects would not be treated as food
- Corrected a problem where servers did not default to loading world.dat in the working directory
- Corrected a problem where Tesla Coil will show their lightning zaps when a network is created without any power generation
- Corrected multiple issues where breaking buildings that are target by Mover or bees could crash the game
- Corrected a problem where troughts would not be fully filled with movers
- Corrected a problem where spore could start laughing as he died, softlocking players in the dungeon
- Corrected a problem where a player exiting in a game through Steam would cause everyone else to also exit
- Corrected a problem where players could sometimes spawn in invisible through Steam multiplayer
- Corrected a problem where players connecting to a Steam game would sometimes not have their player spawn in, and instead stay stuck in a top-view camera
Modding
- Introduced the Hidden tag to buildings and research, that allows a secret building/and or research to be hidden from normal menus
Optimizations
- Optimized the performance of nuclear and hydrogen bomb explosions
- Optimized performance of movers
- Completely rebuilt the entire Steam networking system to improve stability and keep things inline with the ENet multiplayer behavior
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/539983683367473385
