Starground background

v0.14 - Gastardly Industry

Patch Notes

Opis industry, power protection, and advanced automation buildings

History

Share

View source

Backlinks
Back to latest
HistoryRevision from Updated 13 days ago - Ategon

Starground v0.14 was released on July 14, 2025 as a stable release in the Early Access v0.14 update series.

New Technology

Additions

  • Introduced a new automation planet called Opis
  • Introduced lightning that will strike electrical buildings without proper shielding
  • Introduced a recipe to craft land tiles with stone
  • Introduced track Radio Waves to Opis
  • Introduced track Floating Memories to Opis
  • Introduced track Waiting Room to the Space Hub
  • Introduced track Arid Heat to Tephra
  • Introduced track Sea Foam to the main menu
  • Introduced hydrogen bombs
  • Introduced asteroid collectors
  • Introduced track Mist of Memories to Opis
  • Introduced track Lost City to Tyria
  • Introduced blueprints
  • Introduced the blueprint menu (can be accessed with G by default)
  • Introduced creative generators (only accessible through the create command)
  • Introduced the Explosion Griefing world option that disables explosions from breaking buildings and terrain (can also be included as a tag in dedicated servers)
  • Introduced environmental modifiers to each building that change solar/wind efficiency
  • Introduced wind turbines
  • Introduced atmosphere collectors
  • Introduced gold ore
  • Introduced gold ingots
  • Introduced voltrum ingots (gold and copper alloy)
  • Introduced voltrum wires
  • Introduced lenses
  • Introduced microprocessors
  • Introduced a building category for farming & husbandry
  • Introduced the item info popup to Research requirements
  • Introduced an info panel to recipes
  • Introduced more info to regions in the starlauncher
  • Introduced a dungeon room icon for challenge rooms
  • Introduced a dungeon room icon for chest rooms
  • Introduced a dungeon room icon for puzzle rooms
  • Introduced a startup mod error menu that shows reasons for why mods did not load
  • Introduced the big frog battery
  • Introduced a discord button to the main menu and the pause menu
  • Introduced Opis to the main menu
  • Introduced a new tier to the tiered Mover speed research
  • Introduced a tiered research for pressure pump limits
  • Introduced the ability to run dedicated servers with environment variables

Changes

  • Changed the game so research buttons now wrap their text in the research menu
  • Lowered the cost of land tiles in Burgundy the snail's shop
  • Adjusted the default zoom level to be more zoomed out
  • Changed the game so the research command will now actually complete and process all researches without needing to start each one manually
  • Changed the game so only files ending with .zip will try to be loaded as a mod
  • Refreshed track Dark Side Of The Moon with a new mix
  • Adjusted building menu ingredients to use a horizontal format
  • Enhanced the appearance of focus boxes on UI to prevent them from getting cut off or extending past buttons
  • Took out some old unused assets, decreasing the game's filesize
  • Raised the size of the building menu
  • Changed the game so batteries now show how much they store in the build menu
  • Changed the game so the starlauncher will shake and zoom in the camera a little bit when shooting
  • Refreshed all translations
  • Adjusted the old Bygone Timber track (tree of wisdom) to a remastered version

Fixes

  • Corrected a problem where the show completed button would permanently hide completed research
  • Corrected a minor issue where item slots would still be changing size after hovering and closing the inventory
  • Corrected a longstanding issue where item slots would not become refocused when an item is dropped into a new slot
  • Corrected a crash when trying to place a land tile on top of a building that does not have a valid building entry
  • Corrected a problem where the highlighted button in the build menu was not saved properly after closing the menu
  • Corrected a problem where clicking the mod button while already in the menu would duplicate your mods
  • Corrected multiple issues with dungeon rooms not displaying the proper kind of room icon
  • Corrected a problem where items with effects would not be treated as food
  • Corrected a problem where servers did not default to loading world.dat in the working directory
  • Corrected a problem where Tesla Coil will show their lightning zaps when a network is created without any power generation
  • Corrected multiple issues where breaking buildings that are target by movers or bees could crash the game
  • Corrected a problem where troughts would not be fully filled with movers
  • Corrected a problem where spore could start laughing as he died, softlocking players in the dungeon
  • Corrected a problem where a player exiting in a game through Steam would cause everyone else to also exit
  • Corrected a problem where players could sometimes spawn in invisible through Steam multiplayer
  • Corrected a problem where players connecting to a Steam game would sometimes not have their player spawn in, and instead stay stuck in a top-view camera
  • Corrected a problem where movers would not properly cache a new building after one is broken
  • Corrected a problem where the research command wouldn't go past level 1 on tiered researches
  • Corrected a problem where underground conveyor indicators would stay visible when canceling a building placement
  • (Probably) fixed an issue where buildings could cause crashes accessing a tilemap data layer on Tyria

Modding

  • Introduced the Hidden tag to buildings and research, that allows a secret building to exist without being placeable, or a research to exist without it showing up or being selectable in the research menu
  • Introduced the StarlauncherButton tag to regions, allowing modded regions to be placed inside of the starlauncher UI
  • Introduced multiple new functions to ModAPI, including blueprint encoding/decoding, and generating info panels for different types of things

Optimizations

  • Optimized the performance of nuclear and hydrogen bomb explosions
  • Optimized performance of movers
  • Completely rebuilt the entire Steam networking system to improve stability and keep things inline with the ENet multiplayer behavior

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/667211910355091892

Page source

Plain text content with markdown formatting removed.