v0.8.1.0
Patch NotesDecorations, speaker playback, the automation minimap, and localization updates
HistoryRevision from Updated 13 days ago - Ategon
Starground v0.8.1.0 was released on August 30, 2024 as a stable release in the Early Access v0.8 update series.
Additions
- Introduced a decorations tab in the building menu
- Introduced a play button to the speaker, allowing players to play sounds for other people
- Introduced Krystian Stachyra to the translators credits (huge thanks for your work on Polish and Danish!)
- Introduced a minimap for the automation area
- Introduced preview connection lines that are displayed when placing down Tesla Coil
- Introduced a no connection icon that appears when a building is being placed outside of the range of a tesla coil
- Introduced the ability to close the pause menu with B on controller
- Introduced a controller keybind for rotating buildings (RS for now)
- Introduced a controller keybind for shift clicking items (RB for now)
- Introduced language support for Edikan (thanks Ategon, check him out on Twitch!)
Changes
- Refreshed all translations
- Changed the game so oil will now spawn outside the edges of the map (this is to prevent maps with only land from being unplayable)
- Lowered the hitbox of slimes to prevent them from getting stuck in some areas
- with the current window state, fullscreen mode not being saved on exit, and strange window appearance issues
- Changed the game so resources now spawn at a consistent rate for all map sizes
- Lowered the world size maximum from 512 to 256
- 512 words caused more problems than they solved, but maybe they'll return one day. Until then, all saves created as a 512 world will be completely fine
- Changed the game so the music delay setting is off by default
- Changed the game so first time users will have their local language set if it is one of the supported languages
- Introduced error checking for network connections. Now instead of the game stalling when a connection fails, it throws an appropriate error message and returns to the main menu
- Slightly shrunk the beach ball hitbox to prevent collision issues
- Raised the spawnrate of all resources
- Lowered the TCP timeout time from 30 to 10 seconds
- Raised the length of daytime and consequently made nighttime shorter. This is to help with visibility and to buff Solar Panel
- Changed the game so tesla coils have white overlays
- Changed the game so any building that uses power will make the tesla coil overlays activate
- Changed the game so Collector overlays overlap with tesla overlays
- Raised the resolution of all overlay radiuses
- Changed the game so you can no longer build Conveyor on top of the spawn platform
- Changed the game so the precision building offset is reset back to its origin when moving the right stick on controller
Fixes
- Corrected a problem where the dragon slayer drop from the fountain would return a null item
- Corrected a problem where the rubber mallet would deal damage to the player when held in their hand
- Corrected a problem where summoned Moonshroom were spawning on top of eachother and in walls
- Corrected a problem where the mining-laser would freak out on really low frame rates
- Corrected a problem where the game did not remember the setting for fullscreen
- Corrected multiple issues related to window fullscreen toggling, including syncing the fullscreen button
- Corrected a problem where "last played" and "day" was not translated on the save/load menu
- Corrected a problem where nuclear bombs didn't cause a white flash
- Corrected a problem where nukes were invisible for clients
- Corrected a problem where the setting for tooltips was not saved
- Corrected a problem where plants were invisible for clients
- Corrected Linux cloud saves and optimized their storage space (thanks Scott for your help!)
- Corrected an issue related to loading saved locales
- Corrected a problem where walls would update strangely on multiplayer
- Corrected a problem where conveyor curves didn't update sometimes on multiplayer
- Corrected a problem where thumpers didn't work for clients on multiplayer
- Corrected a problem where the training dummy blocked objects above it
- Corrected a problem where items held by bees were not synced on multiplayer
- Corrected issues related to velocities with the player, preventing people from getting stuck in walls, jittering on low frame rates, and issues with knockback and rolling momentum
- Corrected a problem where players could be completely invisible sometimes
- Corrected a problem where player nametags were hidden for clients
- Corrected a problem where dead players were visible when joining the game
- Corrected a problem where tutorial sounds would play for the server when a client joins the game
- Corrected a problem where tutorial sounds would play regardless of set audio volume
- Corrected a problem where tutorial sounds would play before a player has fully loaded into a game
- Potentially fixed an issue where other players on multiplayer would be stuck at spawn and not move
- Corrected a problem where the player list was visible by default on multiplayer
- Corrected a problem where newly placed buildings did not show their indicators
- Corrected a problem where the save/load menu showed invalid files (steam cloud file specifically)
- Corrected a problem where tesla coils did not have their power lines drawn when a client first joins the game
- Corrected a problem where Researcher would break with infinite research being selected
- Potentially fixed an issue related to research not updating for clients
Optimizations
- Enhanced performance of trees
- Raised the performance of all objects
- Greatly optimized performance of conveyors by setting up target caching
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/4608958677450514823
