v0.8.2.0
Patch NotesStorage Hub, roll cooldown feedback, tiered research, and flashlight audio
Starground v0.8.2.0 was released on September 4, 2024 as a stable release in the Early Access v0.8 update series.
Additions
- Introduced the storage hub building
- Introduced a roll cooldown progress wheel above the player
- Introduced a noise that plays when the flashlight turns on or off
- Introduced a new tiered Research type that has changing inputs depending on its level
- Introduced a tiered research to increase the speed of Mover
- Introduced track Blueprint to the automation zone
- Introduced track Beautiful Moment to the automation zone
- Introduced track Research to the automation zone
- Introduced track Lair to the dungeon
- Introduced track Yuck Puddle to the dungeon
- Introduced boats
- Introduced V2 Splitter
- Introduced V2 underground Conveyor
- Introduced the Faster Logistics research
Changes
- Adjusted the recipe for Collector to use 10 copper instead of iron
- Adjusted the appearance of player nametags
- Adjusted the flashlight sprite to be smooth
- Changed the game so crates drop fewer hearts and cheese
- Refreshed the Biofuel sprite to avoid confusion
- Made the player's collision shape a circle to help make navigation around tiny objects easier
- Adjusted the Beach Ball recipe to use plastic instead of Wood (wood never really made any sense, and was always temporary until plastic anyways)
- Slightly increased the size of the research menu
- Adjusted the sizing of the "Requires" and "Unlocks" sections in the research menu
- Changed the game so unlock icons in the research menu are better positioned and spaced
- Moved track Grass Roots to the main menu
- Refreshed track Lounge
- Refreshed in-game translations
- Adjusted the recipe of V2 conveyors to use 1 Copper Ingot instead of 1 iron ingot
- Changed the game so the Better Automation research is now required for underground conveyors
- Moved V2 conveyors to the Faster Logistics research
Fixes
- Corrected a crash related to an infinite research being selected
- Corrected a problem where other player icons on the minimap were not tinted
- Corrected a problem where picking a building or highlighting one while building a new one caused its overlay to not display
- Corrected a problem where taking an item from a conveyor belt could make the next item in line instantly teleport
- Corrected a problem where placing down a building into a network that is at low satisfaction would not display its low power icon
- Corrected a problem where the minimap would not display the right color for newly placed buildings
- Potentially fixed an issue related to the death screen not appearing when dying
- Corrected a problem where mining the vending machine crashes the game
- Corrected a problem where the spawn animation did not play when a player dies
- Corrected a problem where settings for the minimap were not saved
- Corrected a problem where beach balls would render on the map and never de-render
- Corrected a problem where the player is still in build mode when killed while building
- Corrected a perspective issue on the trashcan decorations in the Space Hub
- Corrected multiple issues related to improper UI overlapping
- Corrected multiple issues related to improper mouse focus priority
- Corrected a problem where the research menu was unopenable on controller
- Corrected a problem where long building descriptions would cause menu instability
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/4608958677468039988
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