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v0.8.2.0

Patch Notes

Storage Hub, roll cooldown feedback, tiered research, and flashlight audio

History

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HistoryRevision from Updated 13 days ago - Ategon

Starground v0.8.2.0 was released on September 4, 2024 as a stable release in the Early Access v0.8 update series.

Additions

  • Introduced the storage hub building
  • Introduced a roll cooldown progress wheel above the player
  • Introduced a noise that plays when the flashlight turns on or off
  • Introduced a new tiered Research type that has changing inputs depending on its level
  • Introduced a tiered research to increase the speed of Mover
  • Introduced track Blueprint to the automation zone
  • Introduced track Beautiful Moment to the automation zone
  • Introduced track Research to the automation zone
  • Introduced track Lair to the dungeon
  • Introduced track Yuck Puddle to the dungeon
  • Introduced boats
  • Introduced V2 Splitter
  • Introduced V2 underground Conveyor
  • Introduced the Faster Logistics research

Changes

  • Adjusted the recipe for Collector to use 10 copper instead of iron
  • Adjusted the appearance of player nametags
  • Adjusted the flashlight sprite to be smooth
  • Changed the game so crates drop fewer hearts and cheese
  • Refreshed the Biofuel sprite to avoid confusion
  • Made the player's collision shape a circle to help make navigation around tiny objects easier
  • Adjusted the Beach Ball recipe to use plastic instead of Wood (wood never really made any sense, and was always temporary until plastic anyways)
  • Slightly increased the size of the research menu
  • Adjusted the sizing of the "Requires" and "Unlocks" sections in the research menu
  • Changed the game so unlock icons in the research menu are better positioned and spaced
  • Moved track Grass Roots to the main menu
  • Refreshed track Lounge
  • Refreshed in-game translations
  • Adjusted the recipe of V2 conveyors to use 1 Copper Ingot instead of 1 iron ingot
  • Changed the game so the Better Automation research is now required for underground conveyors
  • Moved V2 conveyors to the Faster Logistics research

Fixes

  • Corrected a crash related to an infinite research being selected
  • Corrected a problem where other player icons on the minimap were not tinted
  • Corrected a problem where picking a building or highlighting one while building a new one caused its overlay to not display
  • Corrected a problem where taking an item from a conveyor belt could make the next item in line instantly teleport
  • Corrected a problem where placing down a building into a network that is at low satisfaction would not display its low power icon
  • Corrected a problem where the minimap would not display the right color for newly placed buildings
  • Potentially fixed an issue related to the death screen not appearing when dying
  • Corrected a problem where mining the vending machine crashes the game
  • Corrected a problem where the spawn animation did not play when a player dies
  • Corrected a problem where settings for the minimap were not saved
  • Corrected a problem where beach balls would render on the map and never de-render
  • Corrected a problem where the player is still in build mode when killed while building
  • Corrected a perspective issue on the trashcan decorations in the Space Hub
  • Corrected multiple issues related to improper UI overlapping
  • Corrected multiple issues related to improper mouse focus priority
  • Corrected a problem where the research menu was unopenable on controller
  • Corrected a problem where long building descriptions would cause menu instability

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/4608958677468039988

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