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Batteries, performance options, enemy health bars, and power balancing

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HistoryRevision from Updated 13 days ago - Ategon

Starground v6.2.0 was released on April 17, 2024 as a stable release in the Alpha v6 update series.

Additions

  • Introduced batteries
  • Introduced big batteries
  • Introduced the option to enable and disable vsync
  • Introduced a slider to allow setting a max fps
  • Introduced healthbars to enemies

Changes

  • Lowered the Collector power consumption to 5 SE
  • Raised the length of the daycycle from 300 seconds to 600 (5 minutes to 10)
  • Changed the game so machines will now slow down when power is low instead of stopping
  • Changed the game so you can walk on Solar Panel
  • Changed the game so fists now have much longer range
  • Lowered Moonshroom health from 8 to 6
  • Doubled the damage fists do
  • Changed the game so damage no longer stacks ontop of the base damage (so if you have a sword with 4 damage, you do 4 damage instead of 4.25)
  • Balanced weapon components
  • Fungdle cooldown 0.4 -> 0.1
  • Primitive Handle cooldown 0.5 -> 0.3
  • Long Handle cooldown 0.4 -> 0.2
  • Primitive Hammer damage 1 -> 2

Fixes

  • Corrected a problem where Treadmill were not created in multiplayer
  • Potentially fixed an issue related to a Tesla Coil having a null network
  • Corrected a problem where the power generation and consumption values were incorrectly calculated when adding a tesla coil to a pre-existing network
  • Corrected a problem where blacklist filters on Mover didn't work
  • Corrected a problem where treadmills blocked other buildings
  • Corrected a problem where the player was incorrectly layered with the treadmill

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/4173223363939751612