v6.2.0
Patch NotesBatteries, performance options, enemy health bars, and power balancing
HistoryRevision from Updated 13 days ago - Ategon
Starground v6.2.0 was released on April 17, 2024 as a stable release in the Alpha v6 update series.
Additions
- Introduced batteries
- Introduced big batteries
- Introduced the option to enable and disable vsync
- Introduced a slider to allow setting a max fps
- Introduced healthbars to enemies
Changes
- Lowered the Collector power consumption to 5 SE
- Raised the length of the daycycle from 300 seconds to 600 (5 minutes to 10)
- Changed the game so machines will now slow down when power is low instead of stopping
- Changed the game so you can walk on Solar Panel
- Changed the game so fists now have much longer range
- Lowered Moonshroom health from 8 to 6
- Doubled the damage fists do
- Changed the game so damage no longer stacks ontop of the base damage (so if you have a sword with 4 damage, you do 4 damage instead of 4.25)
- Balanced weapon components
- Fungdle cooldown 0.4 -> 0.1
- Primitive Handle cooldown 0.5 -> 0.3
- Long Handle cooldown 0.4 -> 0.2
- Primitive Hammer damage 1 -> 2
Fixes
- Corrected a problem where Treadmill were not created in multiplayer
- Potentially fixed an issue related to a Tesla Coil having a null network
- Corrected a problem where the power generation and consumption values were incorrectly calculated when adding a tesla coil to a pre-existing network
- Corrected a problem where blacklist filters on Mover didn't work
- Corrected a problem where treadmills blocked other buildings
- Corrected a problem where the player was incorrectly layered with the treadmill
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/4173223363939751612
