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Space Hub shopkeeper, new languages, weapons, buildings, and machines

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HistoryRevision from Updated 13 days ago - Ategon

Starground v7.1.0 was released on July 11, 2024 as a stable release in the Alpha v7 update series.

Additions

  • Introduced a weapons shopkeeper to the Space Hub
  • Introduced buttons to select Russian and Korean as a language (my apologies for not including those before!)
  • Introduced Japanese translations (thanks Matthew Armstrong!)
  • Introduced a button to hide player names (this is your doing yochic)
  • Introduced an icon that is displayed when the day/night cycle has been disabled with f1
  • Introduced nuclear bombs
  • Introduced the rubber mallet weapon component
  • Introduced the Dragonslayer weapon component
  • Introduced the Godot plush building
  • Introduced the thumper machine
  • Introduced the Advanced Collection Research
  • Introduced 3 decorative plants
  • Introduced a language change button to the pause menu
  • Introduced a player list
  • Introduced combo attacks
  • Introduced a cooldown effect to slots when used
  • Introduced a spawn animation to Moonshroom (thanks Z3NN3!)
  • Introduced an option to set a delay for playing music in Veridian

Changes

  • Changed the game so pressing escape when sending a message now unfocuses the text box instead of opening the pause menu
  • Changed the game so picking up items with your mining-laser no longer has a delay
  • Changed the game so the tree of wisdom will not repeat quotes until all of them have appeared
  • Drastically decreased the game's file size by swapping wav songs with ogg songs (around 400 MB to 142 MB)
  • Changed the game so indicator overlays are no longer activated when placing down a building
  • Changed the game so weapon slash sound pitch is linked to the weapon speed
  • Changed the game so weapon reach in the Tool Bench reflects total weapon length
  • Raised the minimum cooldown time to 0.2 seconds

Fixes

  • Corrected a problem where player chat boxes were invisible
  • Corrected a problem where the laser particles would start in the wrong position
  • Corrected a problem where players would technically be in the dungeon in the automation zone
  • Corrected a problem where items would be deleted when near the edge of the world
  • Corrected a problem where oil rigs don't mine oil deposits that already existed before placing
  • Corrected a problem where rotating an object would cause oblong buildings like the refiner to be offset incorrectly
  • Corrected a problem where the refiner and Electric Furnace don't appear on clients
  • Corrected a problem where hiding the UI on multiplayer would break
  • Corrected a problem where clients could not hide the day/night cycle
  • Corrected a problem where underground Conveyor belts were flipped incorrectly
  • Potentially fixed an issue where opening the saves folder on Linux didn't work
  • Corrected an issue with terrain generation where terrain did not match the map preview
  • Corrected a problem where plant sway offsets were not set properly on spawn
  • Corrected a problem where you had to click left click before you could interact when starting the game

Optimizations

  • Made conveyors run 10x faster (2.0ms frame time to 0.19ms)
  • Made Mover run 3.6x faster (2.2ms frame time to 0.6ms)
  • Raised the performance of all objects

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/4229524700857013237