Imperial Tortoise
BeetlesDon't Be Shellfish
A beautiful shelled beetle native to Brazils rainforests, known for its incredibly colored shell body shape.
I got the idea to do this beetle from Kabuto park (Goated game i recommend) and Celest (W German)
Roles:Defense/Support/Striker
Passive
Instead of flutter, its replaced with a vertical hop that goes higher the longer you charge it, after reaching the summit of the hop, Imperial tortoise becomes stagnant in air, its shell/body then acts as a jump pad for other beetles to jump on, launching them in to the air(This works with balls too). (in real life the shell lifts, so yes the tortoise can still fly/glide)
Off-Ball
Imperial Tortoise retracts back in to its shell and can then shoot itself off in to a direction you choose (You choose power and direction)(Like knockout if you know what that is) The shell can ricochet off objects (Including beetle made walls, bouncing off them will break them though). The ricochet can cause the shell to gain or lose speed, if the shell hits a ball or beetle during the launch, the ball/beetle will get hit away (depending on the speed of the shell, the ball will get hit with more force or less force). At any point during the ability you can exit by pressing Q and canceling it.
Cooldown (18-20 seconds)(2 Charges maybe)
On-Ball
Tortoise quickly flips to its shell side facing the ball, hitting the ball with its shell, applying heavy force to send it forward (The force of the push goes with your momentum, for example, if you mt in to the ability, the ball will go flying forward)
(This can be used to get the ball away from goal after saving on defense)(This can be used on offense to score from long range or just shoot/pass)
(12-16 second cooldown)
Skins
Irridescent (It works especially here)
green turtle skin (Green skin and brown shell)
Unnas Annus type skin (Black and white swirl pattern on shell
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