v0.11.1.0
Patch NotesFish sizes, pickup feedback, NPC voices, and fishing improvements
HistoryRevision from Updated 13 days ago - Ategon
Starground v0.11.1.0 was released on February 23, 2025 as a stable release in the Early Access v0.11 update series.
Additions
- Introduced an item pickup bubble
- Introduced a "fish caught" state to the player once they catch a fish
- Introduced sizes to fish (lies on a normal distribution)
- Introduced voices to shop NPCs
- Introduced NPCs that walk around the Space Hub
- Introduced warning messages for mod compatibilities
Changes
- Changed the game so shop NPC lines now progress instead of being visible all at once
- Changed the game so fences and fence gates can be broken in one hit
- Changed the game so large stack size items will instantly be picked up
- Changed the game so shift click will take as many items as possible
- Raised the wandering time for fish
- Enhanced the animation for large fish
- Changed the game so fish animate slower when not moving
- Enhanced the animation for medium fish
- Changed the game so player inventories save when joining through Steam
- Refreshed translations
- Changed the game so fish will go directly into your inventory as long as you have space
Fixes
- Corrected a problem where the tree of wisdom could show up multiple times in the same dungeon, and way too often
- Corrected a problem where fences played a stone sound instead of Wood when being broken
- Corrected a problem where troughs were renamable
- Corrected depth sorting issues with the fishing shop
- Corrected a problem where the purchase button would not get disabled correctly in shops
- Corrected a problem where items on the ground wouldn't update their count when picked up with a mining-laser
- Corrected a problem where picking up an item from a mined resource node could permanently set its drop amount to 0
- Corrected a problem where fishing line breaking didn't work on multiplayer
- Corrected a problem where the game can freeze when joining through Steam and the connection fails
Optimizations
- Slightly improved performance of Mover
- Corrected a previous optimization related to disabling entity pathfinding when out of view
- Optimized various networking-related functions
Modding
- Introduced the add_recipe_entry function to add recipes
- Introduced the add_region_entry function to add regions
- Introduced the add_shop_entry to add shop items
- Adjusted the effect tag to be an array called Effects
- Adjusted add functions to always include an ID, and create functions to not include them
- Introduced more documentation on variables and examples in ModAPI
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/538846371928607041
