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v0.12 - Depths Reborn

Patch Notes

New dungeon enemies, fishing rooms, artifacts, and combat content

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Updated 13 days ago

Starground v0.12 was released on March 13, 2025 as a stable release in the Early Access v0.12 update series.

New Enemies

  • Antoid Husk, a basic shambler enemy that will eventually be moved to a new zone (next update)
  • Moleshroom, a ranged enemy that pops up from underground in random spots in the room
  • Peckii, a flying mosquito enemy that will circle around you, applying regeneration to other enemies

Additions

  • Introduced a dungeon fishing room
  • Introduced ranged weapons
  • Introduced a ranged tab to the Tool Bench
  • Introduced The Chumbo gun part
  • Introduced The Season's Rite gun part
  • Introduced the Blightbone gun part
  • Introduced the pistol grip gun part
  • Introduced the sniper scope gun part
  • Introduced the pistol barrel gun part
  • Introduced the rifle stock gun part
  • Introduced the sniper barrel gun part
  • Introduced the finger gun grip gun part
  • Introduced the aviator sight gun part
  • Introduced the Peckii enemy
  • Introduced the Moleshroom enemy
  • Introduced the Antoid Husk enemy

Changes

  • Upgraded the engine to 4.4, greatly improving performance and overall stability of the game
  • Brightened the red warning color
  • Changed the game so incomplete Research now has red numbers
  • Changed the game so the weapon recharge noise doesn't play unless a tool can be used
  • Raised the light node limit from 64 to 256
  • Changed the game so effects with shorter lengths will not override longer current effects
  • Changed the game so all effects are cleared on death
  • Changed the game so poison clouds will fade out
  • Changed the game so poison clouds now apply an effect instead of it's own damage
  • Adjusted the sprite for item cooldowns
  • Changed the game so Mini-Diadematuses now no longer deal damage, but instead apply slowness
  • Changed the game so Diadematuses now emit a poison cloud when a player is close by

Fixes

  • Corrected a problem where effects that last 1 second do not apply their damage at the end
  • Corrected a problem where space elevators didn't work
  • Corrected a problem where Dreadcap was not immune to poison
  • Corrected a problem where Space Hub NPCs would be saved, causing them to build up
  • Corrected a problem where applying effects did not check for resistances

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/601898753190789577