Starground background

v0.13 - Finders Keepers

Patch Notes

Calorus, five new enemies, combat rooms, and weapon parts

History

Share

View source

Backlinks

3 views

1 edits

Updated 13 days ago

Starground v0.13 was released on May 16, 2025 as a stable release in the Early Access v0.13 update series.

Tephra

  • Calorus, a brand new boss
  • 5 new enemies to battle
  • New combat rooms
  • New ranged and melee parts
  • New artifacts

Additions

  • Introduced the Prichard skin
  • Introduced the Darius skin
  • Introduced the Sandy skin
  • Introduced the god command
  • Introduced a Tephra chest room and loot table
  • Introduced a play icon to the continue button
  • Introduced a new dungeon planet called Tephra
  • Introduced dungeon ziplines
  • Introduced buttons to the customization menu to pause, play, and skip frames
  • Introduced the spider marble ranged weapon part (spawns in helpful baby spiders)
  • Introduced the cool eyepatch artifact
  • Introduced track Boop to Veridian
  • Introduced track Monument to Tyria
  • Introduced track Ruins to the Enceladus lab
  • Introduced track Grave to the Enceladus lab
  • Introduced track Arps to the Enceladus top level
  • Introduced track Duststorm to Tephra
  • Introduced track Distress Beacon to Tephra
  • Introduced track Ashen to Tephra
  • Introduced track Window Shop to the Space Hub
  • Introduced the khopesh blade melee part
  • Introduced the scythe blade melee part
  • Introduced the ancient bone weapon part
  • Introduced the Lefty skin
  • Introduced the Cyl skin

Changes

  • Slightly changed the appearance of the Tyria water overlay
  • Changed the game so decorations generate inside of exit rooms
  • Raised the lifespan of blightbone poison clouds from 2 to 4 seconds
  • Changed the game so the noclip command toggles without any arguments
  • Changed the game so the zoomlimit command toggles without any arguments
  • Changed the game so Solar Panel are marked as waterproof (for Tyria)
  • Changed the game so the tool wheel cannot be opened when the inventory is open
  • Changed the game so items can be dropped in the inventory with Left Trigger (LT)
  • Took out track Prep Time from the space hub
  • Changed the game so dust particles and quantity will scale with building size
  • Marked the UI Scale option as being experimental

Optimizations

  • Made various optimizations to the player script
  • Greatly increased the performance of placing land tiles

Modding

  • Changed the game so all entites can have ambient sounds
  • Introduced the ambience_played signal to entities
  • Moved all entity data into the entities_table
  • Moved the water overlay to be a part of the player instead of in the world
  • Changed the game so enemies can be marked as friendly in the ready event, which stops them from automatically targeting the player and from taking damage from friendly projectiles
  • Changed the game so any item can have a consumption sound and spawn scene with the SpawnScene and ConsumeSound tags
  • Moved projectile child properties to a new tag inside of ProjectileInfo called SpawnProperties
  • Introduced the add_entity_entry() function to the ModAPI

Fixes

  • Corrected a problem where door teleport positions were misaligned
  • Corrected a problem where effects did not change the color of the player
  • Corrected a problem where item indicators did not work for multiplayer
  • Corrected a problem where fish catch noises were heard by everybody on multiplayer
  • Corrected a problem where moleshrooms would process twice on multiplayer
  • Corrected multiplayer issues related to landing pods
  • Corrected a problem where the tool selection wheel on Steam Deck could become unusable
  • Corrected a problem where dust particles were stuck at spawn
  • Corrected a problem where the fishing minigame would retain momentum
  • Corrected a problem where wall type buildings (fences, stone walls, and pressure walls) did not tile correctly on multiplayer
  • Corrected a problem where the fishing catch text would overlap multiple times
  • Corrected a problem where the death animation for clients would not run on the host
  • Corrected a problem where the attack slash effect was messed up on multiplayer
  • Corrected a problem where clients would consume multiple land tiles on multiplayer
  • Corrected a problem where batteries were still working underwater on Tyria
  • Corrected a problem where oil resource nodes were spawning on the lab
  • Corrected a problem where the Tree of Wisdom's corpse would remain between dungeons
  • Corrected a problem where animals would turn back into babies when a player leaves and reconnects
  • Corrected a problem where non-rotating projectiles were rotating for clients on multiplayer
  • Corrected a problem where finished dungeon challenge rooms got reset when a player disconnects and rejoins
  • Corrected a problem where some buildings were not shaking when they were supposed to (mainly dungeon challenge room objects)
  • Corrected a problem where the player would get their movement locked when pressing escape while typing a chat message
  • Corrected a problem where Moonshroom spawned by dreadcap would persist
  • Corrected a problem where challenge chests would appear to be locked on clients when opened

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/576008769870233791