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Research tree, tutorial expansion, menu hotkeys, and mining guidance

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Updated 13 days ago

Starground v0.15.1 was released on February 7, 2026 as a stable release in the Early Access v0.15 update series.

Additions

  • Introduced tooltips to mining snapping and smooth controller mining options
  • Introduced a tree-based Research menu
  • Introduced menu hotkey icons on the bottom right
  • Introduced new sections to the tutorial
  • Introduced an objectives list to the tutorial
  • Introduced track Uranium to Tyria

Changes

  • Changed the game so the research popup now also shows the level of the research that was completed
  • Changed the game so completed tiered researches no longer show the next level number in line (just makes more intuitive sense)
  • Changed the game so the tutorial is now positioned to the left of the minimap so it doesn't get blocked
  • Changed the game so long unlock sections in research now automatically scroll on controller
  • Changed the game so numbers on the hotbar go away when you are using a controller
  • Upgraded to Godot 4.6
  • Refreshed all translations

Fixes

  • Corrected a problem where the infinite research achievements could be acquired with only one research
  • Corrected a problem where the research command was not properly researching infinite researches
  • Corrected a problem where mining snapping would snap to the spawn pad
  • Corrected a problem where buildings inside of a broken coil radius would not get reattached to a coil overlapping onto them
  • Corrected an issue with the /give command where specifying a player always gave 1 item, even when specifying quantity
  • Corrected a problem where horizontal item indicator nodes would not update their color properly
  • Corrected a problem where the game would scream at you constantly when you don't have steam enabled
  • Corrected a problem where an empty blueprint could be submitted for conversion
  • Corrected a problem where the tool wheel was still using its own UI sounds and wasn't effected by the UI sound slider. It now uses the global UI sounds that other buttons use

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/490464385050870444