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v0.8.1.0

Patch Notes

Decorations, speaker playback, the automation minimap, and localization updates

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Updated 13 days ago

Starground v0.8.1.0 was released on August 30, 2024 as a stable release in the Early Access v0.8 update series.

Additions

  • Introduced a decorations tab in the building menu
  • Introduced a play button to the speaker, allowing players to play sounds for other people
  • Introduced Krystian Stachyra to the translators credits (huge thanks for your work on Polish and Danish!)
  • Introduced a minimap for the automation area
  • Introduced preview connection lines that are displayed when placing down Tesla Coil
  • Introduced a no connection icon that appears when a building is being placed outside of the range of a tesla coil
  • Introduced the ability to close the pause menu with B on controller
  • Introduced a controller keybind for rotating buildings (RS for now)
  • Introduced a controller keybind for shift clicking items (RB for now)
  • Introduced language support for Edikan (thanks Ategon, check him out on Twitch!)

Changes

  • Refreshed all translations
  • Changed the game so oil will now spawn outside the edges of the map (this is to prevent maps with only land from being unplayable)
  • Lowered the hitbox of slimes to prevent them from getting stuck in some areas
  • with the current window state, fullscreen mode not being saved on exit, and strange window appearance issues
  • Changed the game so resources now spawn at a consistent rate for all map sizes
  • Lowered the world size maximum from 512 to 256
  • 512 words caused more problems than they solved, but maybe they'll return one day. Until then, all saves created as a 512 world will be completely fine
  • Changed the game so the music delay setting is off by default
  • Changed the game so first time users will have their local language set if it is one of the supported languages
  • Introduced error checking for network connections. Now instead of the game stalling when a connection fails, it throws an appropriate error message and returns to the main menu
  • Slightly shrunk the beach ball hitbox to prevent collision issues
  • Raised the spawnrate of all resources
  • Lowered the TCP timeout time from 30 to 10 seconds
  • Raised the length of daytime and consequently made nighttime shorter. This is to help with visibility and to buff Solar Panel
  • Changed the game so tesla coils have white overlays
  • Changed the game so any building that uses power will make the tesla coil overlays activate
  • Changed the game so Collector overlays overlap with tesla overlays
  • Raised the resolution of all overlay radiuses
  • Changed the game so you can no longer build Conveyor on top of the spawn platform
  • Changed the game so the precision building offset is reset back to its origin when moving the right stick on controller

Fixes

  • Corrected a problem where the dragon slayer drop from the fountain would return a null item
  • Corrected a problem where the rubber mallet would deal damage to the player when held in their hand
  • Corrected a problem where summoned Moonshroom were spawning on top of eachother and in walls
  • Corrected a problem where the mining-laser would freak out on really low frame rates
  • Corrected a problem where the game did not remember the setting for fullscreen
  • Corrected multiple issues related to window fullscreen toggling, including syncing the fullscreen button
  • Corrected a problem where "last played" and "day" was not translated on the save/load menu
  • Corrected a problem where nuclear bombs didn't cause a white flash
  • Corrected a problem where nukes were invisible for clients
  • Corrected a problem where the setting for tooltips was not saved
  • Corrected a problem where plants were invisible for clients
  • Corrected Linux cloud saves and optimized their storage space (thanks Scott for your help!)
  • Corrected an issue related to loading saved locales
  • Corrected a problem where walls would update strangely on multiplayer
  • Corrected a problem where conveyor curves didn't update sometimes on multiplayer
  • Corrected a problem where thumpers didn't work for clients on multiplayer
  • Corrected a problem where the training dummy blocked objects above it
  • Corrected a problem where items held by bees were not synced on multiplayer
  • Corrected issues related to velocities with the player, preventing people from getting stuck in walls, jittering on low frame rates, and issues with knockback and rolling momentum
  • Corrected a problem where players could be completely invisible sometimes
  • Corrected a problem where player nametags were hidden for clients
  • Corrected a problem where dead players were visible when joining the game
  • Corrected a problem where tutorial sounds would play for the server when a client joins the game
  • Corrected a problem where tutorial sounds would play regardless of set audio volume
  • Corrected a problem where tutorial sounds would play before a player has fully loaded into a game
  • Potentially fixed an issue where other players on multiplayer would be stuck at spawn and not move
  • Corrected a problem where the player list was visible by default on multiplayer
  • Corrected a problem where newly placed buildings did not show their indicators
  • Corrected a problem where the save/load menu showed invalid files (steam cloud file specifically)
  • Corrected a problem where tesla coils did not have their power lines drawn when a client first joins the game
  • Corrected a problem where Researcher would break with infinite research being selected
  • Potentially fixed an issue related to research not updating for clients

Optimizations

  • Enhanced performance of trees
  • Raised the performance of all objects
  • Greatly optimized performance of conveyors by setting up target caching

Official announcement

https://steamcommunity.com/games/2793380/announcements/detail/4608958677450514823

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