v7.1.0
Patch NotesSpace Hub shopkeeper, new languages, weapons, buildings, and machines
Starground v7.1.0 was released on July 11, 2024 as a stable release in the Alpha v7 update series.
Additions
- Introduced a weapons shopkeeper to the Space Hub
- Introduced buttons to select Russian and Korean as a language (my apologies for not including those before!)
- Introduced Japanese translations (thanks Matthew Armstrong!)
- Introduced a button to hide player names (this is your doing yochic)
- Introduced an icon that is displayed when the day/night cycle has been disabled with f1
- Introduced nuclear bombs
- Introduced the rubber mallet weapon component
- Introduced the Dragonslayer weapon component
- Introduced the Godot plush building
- Introduced the thumper machine
- Introduced the Advanced Collection Research
- Introduced 3 decorative plants
- Introduced a language change button to the pause menu
- Introduced a player list
- Introduced combo attacks
- Introduced a cooldown effect to slots when used
- Introduced a spawn animation to Moonshroom (thanks Z3NN3!)
- Introduced an option to set a delay for playing music in Veridian
Changes
- Changed the game so pressing escape when sending a message now unfocuses the text box instead of opening the pause menu
- Changed the game so picking up items with your mining-laser no longer has a delay
- Changed the game so the tree of wisdom will not repeat quotes until all of them have appeared
- Drastically decreased the game's file size by swapping wav songs with ogg songs (around 400 MB to 142 MB)
- Changed the game so indicator overlays are no longer activated when placing down a building
- Changed the game so weapon slash sound pitch is linked to the weapon speed
- Changed the game so weapon reach in the Tool Bench reflects total weapon length
- Raised the minimum cooldown time to 0.2 seconds
Fixes
- Corrected a problem where player chat boxes were invisible
- Corrected a problem where the laser particles would start in the wrong position
- Corrected a problem where players would technically be in the dungeon in the automation zone
- Corrected a problem where items would be deleted when near the edge of the world
- Corrected a problem where oil rigs don't mine oil deposits that already existed before placing
- Corrected a problem where rotating an object would cause oblong buildings like the refiner to be offset incorrectly
- Corrected a problem where the refiner and Electric Furnace don't appear on clients
- Corrected a problem where hiding the UI on multiplayer would break
- Corrected a problem where clients could not hide the day/night cycle
- Corrected a problem where underground Conveyor belts were flipped incorrectly
- Potentially fixed an issue where opening the saves folder on Linux didn't work
- Corrected an issue with terrain generation where terrain did not match the map preview
- Corrected a problem where plant sway offsets were not set properly on spawn
- Corrected a problem where you had to click left click before you could interact when starting the game
Optimizations
- Made conveyors run 10x faster (2.0ms frame time to 0.19ms)
- Made Mover run 3.6x faster (2.2ms frame time to 0.6ms)
- Raised the performance of all objects
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/4229524700857013237
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