v0.13.1
Patch NotesDedicated servers and moderation commands
Starground v0.13.1 was released on June 4, 2025 as a stable release in the Early Access v0.13 update series.
Additions
- Introduced dedicated server support
- Introduced the whitelist command for dedicated server consoles
- Introduced the banlist command for dedicated server consoles
- Introduced the kick command
- Introduced the stop command for dedicated server consoles
- Introduced movement interpolation for all enemies
Changes
- Changed the game so usernames now have to be unique when joining a game on multiplayer
- Changed the game so players cannot join a multiplayer game if they're on the wrong version
- Changed the game so you can type in the chat while in the starlauncher
- Changed the game so the starlauncher will glow in the dark
- Changed the game so batteries and their progress bars are smooth, and also glow in the dark
- Changed the game so Tesla Coil lightning will glow in the dark
- Changed the game so Researcher glow in the dark
- Changed the game so the purifier glows in the dark
- Adjusted the sprite for the Foundry
- Changed the game so the foundry glows in the dark
- Changed the game so the Furnace glows in the dark
- Adjusted the sprite for the Burner
- Changed the game so the burner glows in the dark
- Changed the game so the Electric Furnace glows in the dark
- Changed the game so the oven glows in the dark
- Changed the game so Crafter sparks glow in the dark
- Refreshed multiple skins
- Changed the game so you can no longer scroll when in the fishing minigame
- Changed the game so you can't open the tool wheel when in the fishing minigame
Fixes
- Corrected a problem where the number puzzle room had breakable parts
- Corrected an isuse where the challenge chest could be broken
- Corrected a problem where it was possible to "dig" tiles underneath buildings and resources, causing water gaps on save and reload
- Corrected a problem where spore would crash the game
- Corrected a problem where killing Dreadcap would crash the game on multiplayer
- Corrected a problem where SE units in the tesla coil had a decimal
- Corrected an isssue where buildings would show low power when the network had 0 consumption
- Corrected a problem where the puzzle Vault room was broken on multiplayer
- Corrected issues with the player idle UV
- Corrected a problem where pressing Q while typing in chat would open the tool wheel
- Corrected a problem where you can walk around while in the starlauncher and invisible by changing your tool with keys
- Corrected a problem where items could become permanently held when the game is saved when an item is held in a player's inventory
- Corrected a problem where Research buttons would not go green in multiplayer when finished
- Corrected a problem where orphan nodes could be created by running commands
- Corrected a problem where Mover could take items out of building input slots on game load
- Corrected a problem where guns and projectiles were broken on multiplayer clients
- Corrected a problem where projectile tweens were not cleared properly
- Corrected a problem where Calorus did not play their death animation on multiplayer
Optimizations
- Enhanced performance of the research menu
- Enhanced performance of inventories
- Greatly improved performance of all fish (again)
- Enhanced performance of all enemies for multiplayer clients
- Enhanced performance of all dungeon doors
- Greatly improved performance of movers for clients on multiplayer
- Enhanced the performance of the building menu
Official announcement
https://steamcommunity.com/games/2793380/announcements/detail/539981772672205478
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